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Stonehearth multiplayer slows way down
Stonehearth multiplayer slows way down









stonehearth multiplayer slows way down

Have a more complex resource system: food, wood, gold, gas etc.Place more emphasis on arcade multiplayer.Have a LOT more different races (Civ like).Allow players to be good at one thing and horrible at another.Let players develop characteristic playstyles / have favorite units.Allow the players to customize their units/buildings/race.Make the design of the units more interesting.Put less emphasis on big explosive units, more on light and fast units.Make the game free-to-play, with microtransactions.Improve plot and writing of the single player campaign.Create two entirely different games for hardcore and casual players.Make players find resources by exploring the map.Eliminate the boring phases of reaching supply cap and remaxing supply.Make laddering less "hard work" and less stressfully competitive.Remove the importance of well-defined builds.Have slower games with more time to react.Create a universally accepted "BGH" mode.Create a constantly changing environment that keeps players engaged.Reduce the amount of multitasking required.How do you think will the future of RTS games look like? I'd appreciate your thoughts on this! Would you want to play such a game?ĭo you think it could be a missing link on the game market?ĭo you have more suggestions, or completely new ideas? MOBA minus minions, plus warpable and controllable units, plus steady economy. The number of players per team is fixed There is no economy: Gold for warp-ins increases steadily over time The opponent can always see what is being warped in ahead of time Units can be warped in at the start point (in batches) There are no buildings that need to be built We keep similar types of units as in StarCraft So here is how our new game may look like: Also, we may want to add in the heroes, because it gives the players something they can identify with. We want to replace computer-controlled minions with player-controlled units. So we are looking for a game that has a large variety of units that allows different strategies and gives us instant action, without us having to take care of economy. What we are missing in StarCraft is the instant action of MOBAs. Unless you can keep your economy up, you will lose.Įven at the top level, there are long stretches of nothing much happening, where both players are just building stuff. Unless you get the build order rignt, you are already behind. The thing that makes StarCraft kind of repetitive and what complicates the experience for casual players is that you have to construct buildings and take care of the economy. And let's be honest, it doesn't require nearly as much skill as StarCraft. Not only that, controlling one unit at a time can get boring pretty fast if you are used to StarCraft. Also, maybe I just don't get it, but MOBAs seem to be severely lacking in strategic depth. Killing ever replenishing computer controlled units makes me feel like Sisyphus and is the number one reason I don't enjoy LoL or Dota. One thing that I find quite lame about MOBAs is the auto-spawning of minions. Boring, repetitive phase of building stuff So let's take a look at the advantages and disadvantages of StarCraft and MOBAs: I guess a good approach is to take the best features from both games and merge them into something new. Something that could lead the way for the future of RTS games. The goal is not so much to transform StarCraft into something else, but rather to envision a new type of game that builds on elements from both StarCraft and MOBAs. So I started thinking, what could be improved on the classical RTS genre to make it more popular again?ĭon't get me wrong, I love StarCraft and it is without a doubt the best game ever made. I fear that Legacy of the Void will likely mark the end of an era. Concerning that, developers are more and more jumping off the RTS wagon. While I'm sure that the SC2 e-sport scene will continue to stay strong for years to come, the future also depends on the development of new titles.

stonehearth multiplayer slows way down

#1 Let's face it, MOBAs are showing huge success and traditional RTS games are barely produced anymore.











Stonehearth multiplayer slows way down